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Enemies in the Awakened One encounter were not attacking in the correct order.Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.Updating SFX for Awakened One's pounce attack.Feed now correctly works on the Awakened One when it is in its second form.Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.There is also the Ritual Dagger, which was used by worshippers of the deity in The Nest event, signaling that the body that houses the Awakened One was stabbed on purpose as part of a cult ritual. Evidence to support this theory includes the the humanoid hands and body shape of the Awakened One, the name " Chosen", and the blue feathers that appear to be growing out of the body of the Chosen (in contrast to the Cultists, who appear to be only wearing clothes that mimic feathers). The Awakened One may be the end result of a ritual involving a lucky Chosen, as a way to manifest the deity they worship.There is a Ritual Dagger stuck in the Awakened One's chest.It is known that the Awakened One is the crow god Mazaleth according to the Bird-Faced Urn's flavor text.Matryoshka references this boss in its flavor text.The Awakened One is the deity that both the Cultists and the Chosen worship.The debuff will permanently lower Strength in Phase 2, but not below 0. Use temporary Strength debuffs (like Piercing Wail) right before killing his first form. Curiosity goes away in Phase 2, so you might want to spam your Powers when the Awakened One enters its invulnerable state between the phases, or as soon as Phase 2 begins. Even if you have a Power build, you might want to avoid using them during this phase. This is especially dangerous with the Soul Strike attack, which will use the Strength bonus four times. Whenever you play a Power, the Awakened One will gain 1 Strength (2 in Ascension 19+). Watch out for Phase 1's Curiosity ability. Save any exhaust cards that will help speed up this phase (e.g. Surviving Phase 2 is mostly a matter of surviving Dark Echo - especially the first one, which could catch unsuspecting characters off-guard. Use that turn to ramp up your defense and possibly play power cards that were saved, since The Awakened One will immediately use its Dark Echo attack. Once you lower it to 0 HP, it will become invulnerable until its next turn while removing debuffs like weakened and vulnerable. The Awakened One itself is straightforward to handle: match your defense to the specific attack and use the rest of your energy to deal damage. Kill the Cultists as soon as possible as they gain Strength each turn after the first. If your deck heavily relies on these strategies in Act 3, the fight may be more difficult than normal.
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The Awakened One is designed to counter decks that utilize Power cards and decks that are designed to deal massive amounts of damage in one turn due to its Curiosity and Rebirth buffs. Cannot use Tackle three times in a row and cannot use Sludge three times in a row.ĭefeating the Awakened One in Phase 2 will cause the remaining Cultists to flee.ĭeal 18 damage and shuffle 1 Void into the draw pile.
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Has a 50% chance of using Tackle and a 50% chance of using Sludge. Removes all debuffs, interrupts previous intents.Īlways starts with Dark Echo. Strength buffs from Curiosity are carried over into Phase 2. Once its HP reaches 0, it loses Curiosity and the intent instantly changes to Rebirth, then enters Phase 2. Slash cannot be used three times in a row and Soul Strike cannot be used twice in a row. Has a 25% chance of using Soul Strike and a 75% chance of using Slash every turn.